public final class TextStructureHandler extends Object implements ITextStructureHandler
Structure handler implementation, internally used by the engine.
This class should not be directly used from outside the engine.
| Modifier and Type | Method and Description |
|---|---|
void |
removeText()
Instructs the engine to remove the entire event that is being processed.
|
void |
replaceWith(IModel model,
boolean processable)
Instructs the engine to replace the current event with the specified model (a
IModel). |
void |
reset()
Resets all actions specified so far for the current processor execution.
|
void |
setText(CharSequence text)
Instructs the engine to set a new text for this Text event.
|
public void setText(CharSequence text)
ITextStructureHandlerInstructs the engine to set a new text for this Text event.
setText in interface ITextStructureHandlertext - the new textpublic void replaceWith(IModel model, boolean processable)
ITextStructureHandler
Instructs the engine to replace the current event with the specified model (a IModel).
replaceWith in interface ITextStructureHandlermodel - the model to be used as a replacement.processable - whether the model should be considered processable or not.public void removeText()
ITextStructureHandlerInstructs the engine to remove the entire event that is being processed.
removeText in interface ITextStructureHandlerpublic void reset()
ITextStructureHandlerResets all actions specified so far for the current processor execution.
reset in interface ITextStructureHandlerCopyright © 2017 The THYMELEAF team. All rights reserved.